I delete this file every time I make any changes to my Mods folder for any reason. This should clear any bad data from your game cache. Any time you have a problem with mods or CC and you make any changes to your Mods folder it's a good idea to delete the localthumbcache.package file from your Sims 4 folder.
Yeah it's a lot of extra work at the time I install it but I imagine it saves me many hours on patch days or if I ever had to do any troubleshooting.
For all mods I keep careful notes with details like the mod's common name, the actual file name, the name of the mod creator, the website I downloaded the file from, the version number, and the date of the last update or when it was verified to be compatible with the last game patch. If I find a CC that looks weird I take it out of my game right away. For CC I might add as many as 5 at a time (while still testing each one individually) but never more than that. They're just too much of a pain to troubleshoot when you put many unknowns in your game at the same time. * XP button - Say Kudos and help players 'Level Up' by giving them XP for helpful never try adding more than one mod to my game at a time & I always test them to make sure everything is working before I add any more. * Me Too button - 'Me Too' helps track how many players are also experiencing that issue. * Accept as Solution button - If a post answers your question please let everyone know by hitting this button. Organize it however you want, but realistically, as long as "ts4script" files are only 1 folder deep, it doesn't matter at all how.īut organizing it well will save you a LOT of time later on when you inevitably have to go through them all searching for broken mods. An empty text file doesn't take up any disk space and it's ignored by the game, so, why not? package file name but some mods are particular about what their filenames are, so I just don't bother. I "Might" be able to just put the version number in the. So, I can just look at the name and see what the current version I have is. The third file does nothing but has the version number in the name. When I update it, I just change the version number on the text file too.
Plus it shows me the mod's version number so when I check for updates, I can easily see what the current version number is. Text files are ignored by the game so it won't hurt anything. So, what I do, is if I put in a mod that doesn't have a version number in the filename, I just create an empty text file with the version number in the name. I have a LOT of hers, so she has her own.Ī lot of gameplay mods have version numbers in the file name but a lot don't. Some bigger mods like MCCC, WW have their own folders, same with LittleMsSam's. Most of my core mods that ALWAYS tend to break I put in Mods\Core Put gameplay mods together because those are more likely to break when the game updates. Like Mods\Clothing, Mods\Furniture, Mods\Hair, etc. which does happen EVERY TIME the game updates.
Although I would recommend not making it overly complicated as it would take a lot longer to go through it if you need to search for broken mods/cc. How you organize it is up to you as long as you follow that. If you download a mod and it's in a ZIP, RAR, 7Z, or anything else like that, you must extract it first before placing it in your Mods folder. Thanks!Īny mods ending in ".ts4script" can only go 1 folder deep. According to the default is "5" levels deep. Mods tend to break when the game is updated.ĬC "can" break with updates, but it's rare.Īny mods ending in ".package" can go anywhere in your Mods folder. CC is just things like new hair, clothing, furniture, objects that don't change how the game plays. There are basically two types of mods, ones that change gameplay or add new features, and CC (custom content).