It determines how much you can hit or dodge.
If your speed plus your con minus your weapon weight exceeds the opponant's speed by at least four, then you can double attack. Speed determines how much you can dodge and whether or not you can double attack the enemy (or if the enemy can double attack you). This can be lowered by carrying a traveler (via the rescue command), or by using a weapon that has more weight than your con. Skill determines how often you hit an enemy. Please note that in the guide, when I say "strength", the unit may very well be a magic user, but since strength and magic do the same thing, I will just refer to it as strength. Your strength plus the might of your weapon minus your opponant's defense is how much damage you can do. Strength (for physical units) or Magic (for magic users) determines how much damage you can do to your opponant. If your HP reach zero, the unit will vanish from the map, and you'll be unable to use them for the remainder of your journey (you never get them back). The more you have, the more damage you can recieve. Here they are: FE8 or FETSS - Fire Emblem 8 or Fire Emblem - the Sacred Stones FE6 - Fire Emblem 6 (Fire Emblem: Sealed Sword) FE7: Fire Emblem (first one released in English) FoW - Fog of war OHKO - One hit knock out HP - Hit Points Str/Mag - Strength/Magic Skl - Skill Spd - Speed Lck - Luck Def - Defense Res - Resistance Mov - Movement Con - Constitution Tot - Total Hit Points are your life. Secondly, many abbrivations will be used (though most of them are in the game itself). I'm just telling you who are my prefered characters and why it is, in hopes that that will help you make an informed decision about who you choose. You should use who you like, even if that character isn't technically the best. Firstly, though this guide does contain facts, the comments I give reflect my own personal opinion. Important Information = Before I get started, there's a couple things you'll need to know before reading this guide. Note 2: If a character has 2 recruiting times by it, the level gained and starting stats of that character will be how they are for Ephraim's side of the story. | Final | Max | | | % | Stats | Bonus | Avg | Stats | | _|_|_|_|_|_| | HP | | Str | | Skl | | Spd | | Lck | | Def | | Res | | Mov | | Con | | Tot | = General Comments - Technically Best As - Prefered Promotion - Overall Rating - Other Comments - Note: If a stat has a * by it, that means it's maxed. The format will be like this: When you get the character: Starting level: Affinity: Weapon: Weapons gained by promotion: Promotion paths: Item required to promote: Skill(s): Skill(s) gained by promotion: Stats - = |-|-| | Stat | Growth | Start | Promo. After I give you the information, I'll explain the reasons why I think what I do. Purpose of this guide = The purpose of this guide is to help you decide which characters of FE8 to use on your team, which promotion path you should choose for those characters, their strengths and weaknesses, and to provide factual information about those characters, such as average stats, etc. ^_^ I hope you all find my guide informative and worth reading. Though this isn't my first guide (but it is here at GameFAQs), I'm still fairly new to the whole "guide" process, so bear with me. I'm known as Sui, and I'll tell you all I know about the characters of this game. Introduction = Hey all! You're reading a character comparison guide to the game Fire Emblem - The Sacred Stones (which from now on will be referred to as FETSS or FE8). Other sections may pop up once I gather enough information to write them up. All normal characters and sections completed. Version 1.00 - The first version of the guide. Added some stuff I forgot the first time. Correct a couple types, caught a couple missing things. Version Information = Version 1.1 - The second version of the guide. = Character/Final Team FAQ Version 1.1 By David Marozick Created (finished) on 8/9/05 = I.